AI Insights · Timothy · April 2021
Q1 2021 Performance Analysis of Top iOS Cat Games in the US
Discover how the top cat-themed games fared on the iOS platform in the United States during the first quarter of 2021. Sensor Tower's data provides a glimpse into the trends for downloads, revenue, and active users.
In the first quarter of 2021, cat-themed games continued to engage users on iOS in the United States. Sensor Tower's data reveals the performance of the top five games in this category.
The Battle Cats from ponos corporation, released in 2014, showed consistent revenue with a notable peak of around $219K in the week of February 8th. Downloads remained steady, with a high of approximately 16K in the second week of February. Weekly active users fluctuated, reaching over 110K in the first week of March.
Akita Limited Liability Company's My Cat – Virtual Pet Games, released in late 2019, observed a revenue increase, peaking at over $103K in mid-March. Downloads followed a declining trend from a high of 35K in early January to under 20K by the end of March. Active users showed a similar downward trend, from around 84K in early January to approximately 66K at the end of the quarter.
Special Gamez Technology Co., Ltd.'s Kitten Match, which debuted in early 2020, saw revenues grow, with a peak of nearly $83K in the week of March 22nd. The game's downloads saw a dramatic drop from over 53K in the first week of January to 11K by the end of March. The weekly active users started strong at nearly 79K but decreased to roughly 34K by quarter's end.
MinoMonsters, Inc.'s Cat Game - The Cats Collector!, released in mid-2019, experienced a revenue spike, reaching almost $72K in the week of March 15th. Downloads dipped slightly from 11K in early February to 7K by the end of March. Weekly active users remained relatively stable, starting at over 16K and ending at around 14K.
Finally, Simon's Cat - Pop Time by Tactile Games Limited, released in mid-2018, saw revenue fluctuations with a high of $26K in the week of February 8th. Downloads remained low, with a slight increase to 320 in the last week of March. Active users showed a slight decrease from around 39K in late December to 36K at the end of March.
For deeper insights into the performance of these games and others in the mobile app ecosystem, Sensor Tower's comprehensive data offers valuable information to developers and marketers alike.